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2/10/2008 2:32 PM
 
We need to not allow full control over these, otherwise designers will not bother with creating forum skins. What I think is we can use some generic CSS Classes and create a standard admin.css file that is part of the module to control graphics and color. This approach is very similar to what DNN does w/ the default.css. This allows subclassing, we make sure the admin.css is loaded first, and of course skin developers can override the css classes via their skin. Even the admin areas I am discussing will load the skin css files. (Assuming designer creates a generic skin.css)

The layout will be controlled by the programmers for these admin/add content type interfaces (which is the norm), using settings to enable/disable functionality displayed (which we do now). I feel pretty confident this is the correct approach, but there are still a few things to iron out. For instance, how do we allow complete control over the icons not used in the 'skin' parts?
 
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3/16/2008 11:41 AM
 
In a skinning engine I build to Snitz, I used a big hammer approach.  I made a page that loaded the various images onto a page from the directory of a particular skin theme.  This was just a place so that the administrator can see in one place what all the icons/buttons and other image components look like for a given theme.  Perhaps you could have a similar page that shows non-skinned icons.

You could take this one step further and have a way of uploading (ie: replacing) a specific icon on that page.  Most of these will probably not have to be changed, but allowing an individual icon to be replaced - to make a particular color combination to work, for example - might be a good idea.

Cheers!

Rob Poretti - Poretti Productions - skin3 Team ● X:Skins ● Cubist ● KrystalWare ● Gamer ● iKon

 
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